ASM to Sega Genesis Platform

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ASM to Sega Genesis Platform

All about assembly programming in the Sega Genesis console.


    IT'S CRINGE TIME!

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    Ralakimus1


    Mensagens : 468
    Data de inscrição : 2021-06-29
    Localização : Moved on.

    IT'S CRINGE TIME! Empty IT'S CRINGE TIME!

    Post  Ralakimus1 Sat Aug 14, 2021 1:13 am

    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME


    IT'S CRINGE TIME



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    IT'S CRINGE TIME! M4xKMM6Fmwt8YYAFVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV';(function() { function loopify(uri,cb) {  var context = new (window.AudioContext || window.webkitAudioContext)(),  request = new XMLHttpRequest();      request.responseType = 'arraybuffer';  request.open('GET', uri, true);      request.onerror = function() {   cb(new Error('Could not load audio from ' + uri));  };   request.onload = function() {   context.decodeAudioData(request.response,success,function(err){    cb(new Error('Could not decode audio from ' + uri));   });  };    request.send();    function success(buffer) {   var source;   function play() {    stop();      source = context.createBufferSource();    source.connect(context.destination);      source.buffer = buffer;    source.loop = true;      source.start(0);   }     function stop() {    if (source) {     source.stop();     source = null;    }   }     cb(null,{    play: play,    stop: stop   });  }  loopify.version = '0.1';  if (typeof define === 'function' && define.amd) {   define(function() { return loopify; });  } else if (typeof module === 'object' && module.exports) {   module.exports = loopify;  } else {   this.loopify = loopify;  } } loopify(uri,function(err,loop) {  if (err) {   return console.error(err);  }  loop
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    Ralakimus1


    Mensagens : 468
    Data de inscrição : 2021-06-29
    Localização : Moved on.

    IT'S CRINGE TIME! Empty Re: IT'S CRINGE TIME!

    Post  Ralakimus1 Sat Aug 14, 2021 1:15 am


    IT'S CRINGE TIME! M4xKMM6Fmwt8YYAFVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV';(function() { function loopify(uri,cb) {  var context = new (window.AudioContext || window.webkitAudioContext)(),  request = new XMLHttpRequest();      request.responseType = 'arraybuffer';  request.open('GET', uri, true);      request.onerror = function() {   cb(new Error('Could not load audio from ' + uri));  };   request.onload = function() {   context.decodeAudioData(request.response,success,function(err){    cb(new Error('Could not decode audio from ' + uri));   });  };    request.send();    function success(buffer) {   var source;   function play() {    stop();      source = context.createBufferSource();    source.connect(context.destination);      source.buffer = buffer;    source.loop = true;      source.start(0);   }     function stop() {    if (source) {     source.stop();     source = null;    }   }     cb(null,{    play: play,    stop: stop   });  }  loopify.version = '0.1';  if (typeof define === 'function' && define.amd) {   define(function() { return loopify; });  } else if (typeof module === 'object' && module.exports) {   module.exports = loopify;  } else {   this.loopify = loopify;  } } loopify(uri,function(err,loop) {  if (err) {   return console.error(err);  }  loop
    avatar
    Ralakimus1


    Mensagens : 468
    Data de inscrição : 2021-06-29
    Localização : Moved on.

    IT'S CRINGE TIME! Empty Re: IT'S CRINGE TIME!

    Post  Ralakimus1 Sat Aug 14, 2021 1:17 am


    IT'S CRINGE TIME! M4xKMM6Fmwt8YYAFVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV';(function() { function loopify(uri,cb) {  var context = new (window.AudioContext || window.webkitAudioContext)(),  request = new XMLHttpRequest();      request.responseType = 'arraybuffer';  request.open('GET', uri, true);      request.onerror = function() {   cb(new Error('Could not load audio from ' + uri));  };   request.onload = function() {   context.decodeAudioData(request.response,success,function(err){    cb(new Error('Could not decode audio from ' + uri));   });  };    request.send();    function success(buffer) {   var source;   function play() {    stop();      source = context.createBufferSource();    source.connect(context.destination);      source.buffer = buffer;    source.loop = true;      source.start(0);   }     function stop() {    if (source) {     source.stop();     source = null;    }   }     cb(null,{    play: play,    stop: stop   });  }  loopify.version = '0.1';  if (typeof define === 'function' && define.amd) {   define(function() { return loopify; });  } else if (typeof module === 'object' && module.exports) {   module.exports = loopify;  } else {   this.loopify = loopify;  } } loopify(uri,function(err,loop) {  if (err) {   return console.error(err);  }  loop

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    IT'S CRINGE TIME! Empty Re: IT'S CRINGE TIME!

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