ASM to Sega Genesis Platform

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ASM to Sega Genesis Platform

All about assembly programming in the Sega Genesis console.


+15
Green Snake
TheBityBity
calebjhuhlu
cool-spoot is gay
Selbi
pes2011
Cool-Spot
Sinkdude
SuperSonicX
Trox
GerbilSoft
Sonicfan
Karate Cat
Valentin the fox
OuricoDoido
19 posters

    Suggestions to STHOSP 0.08

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    Valentin the fox


    Mensagens : 18
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    Localização : Russia!!!
    Current Project : Sonic Prototype Of Paradise

    Suggestions to STHOSP 0.08 - Page 2 Empty Re: Suggestions to STHOSP 0.08

    Post  Valentin the fox Wed May 04, 2011 6:20 pm

    Karate Cat wrote:The day pallete for Green Hill can be based on Palmtree Panic's level pallete.
    Act 1 can be like Palmtree Panic's present pallete.
    Suggestions to STHOSP 0.08 - Page 2 Pppresent

    Act 2 can be like Palmtree Panic's past pallete, just with an orange sunset sky and darker looking tiles.
    Suggestions to STHOSP 0.08 - Page 2 Pppast

    Act 3 can be like Palmtree Panic's present pallete, but combined with Sonic Night Trouble's Green Hill night pallete.
    Suggestions to STHOSP 0.08 - Page 2 9a9c8ea7fde7

    So, what do you think? Neutral
    If you don't know, I do pallet in Night trouble for cool-spot! Very Happy I have files.
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    OuricoDoido
    Admin


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    Post  OuricoDoido Wed May 04, 2011 10:13 pm

    Valentin the fox wrote:Suggestion for Ourico Doido: Can you do light dash for STHOSP?
    About the light dash you can see here: STHOSP 0.07h
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    Valentin the fox


    Mensagens : 18
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    Localização : Russia!!!
    Current Project : Sonic Prototype Of Paradise

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    Post  Valentin the fox Thu May 05, 2011 12:43 am

    OuricoDoido wrote:
    Valentin the fox wrote:Suggestion for Ourico Doido: Can you do light dash for STHOSP?
    About the light dash you can see here: STHOSP 0.07h
    Cool! Just one question: Why you don't take my pallet? You don't like it? Neutral
    Sonicfan
    Sonicfan


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    Localização : Kiev, Ukraine
    Current Project : Working Title

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    Post  Sonicfan Thu May 05, 2011 8:33 am

    Please add Valentin the fox's pallet and Knuckles in the next release!
    avatar
    OuricoDoido
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    Post  OuricoDoido Thu May 05, 2011 10:13 am

    Valentin the fox wrote:
    OuricoDoido wrote:
    Valentin the fox wrote:Suggestion for Ourico Doido: Can you do light dash for STHOSP?
    About the light dash you can see here: STHOSP 0.07h
    Cool! Just one question: Why you don't take my pallet? You don't like it? Neutral
    This beta release (0.07h) not use your pallets because it is a bit older than your pallets.

    Sonicfan wrote:Please add Valentin the fox's pallet and Knuckles in the next release!
    Valentin the fox's pallets will be added in next release.
    Karate Cat
    Karate Cat


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    Post  Karate Cat Thu May 05, 2011 3:18 pm

    OuricoDoido wrote:
    Valentin the fox wrote:
    OuricoDoido wrote:
    Valentin the fox wrote:Suggestion for Ourico Doido: Can you do light dash for STHOSP?
    About the light dash you can see here: STHOSP 0.07h
    Cool! Just one question: Why you don't take my pallet? You don't like it? Neutral
    This beta release (0.07h) not use your pallets because it is a bit older than your pallets.

    Sonicfan wrote:Please add Valentin the fox's pallet and Knuckles in the next release!
    Valentin the fox's pallets will be added in next release.

    Hey! What about the four or should I say six remaining Sonic 3 & Knuckles songs?
    Can someone try to port Angel Island, Hydrocity , Launch Base zone acts 1 and 2? Neutral
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    Valentin the fox


    Mensagens : 18
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    Localização : Russia!!!
    Current Project : Sonic Prototype Of Paradise

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    Post  Valentin the fox Tue May 10, 2011 11:35 pm

    New pallet in SBZ... bounce
    ACT 1
    Suggestions to STHOSP 0.08 - Page 2 Ef3559f65978
    ACT 2
    Suggestions to STHOSP 0.08 - Page 2 5e2c1c93044f
    ACT 3
    Suggestions to STHOSP 0.08 - Page 2 Aa93de2fac34
    Files:
    http://upwap.ru/1489750 bounce
    Karate Cat
    Karate Cat


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    Post  Karate Cat Sun May 15, 2011 12:39 pm

    Valentin the fox wrote:New pallet in SBZ... bounce
    ACT 1
    Suggestions to STHOSP 0.08 - Page 2 Ef3559f65978
    ACT 2
    Suggestions to STHOSP 0.08 - Page 2 5e2c1c93044f
    ACT 3
    Suggestions to STHOSP 0.08 - Page 2 Aa93de2fac34
    Files:
    http://upwap.ru/1489750 bounce

    Pretty Good, keep up the good work! I hope you finish the new Green Hill Zone palletes! Surprised
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    Valentin the fox


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    Post  Valentin the fox Mon May 16, 2011 12:49 am

    Karate Cat wrote:
    Pretty Good, keep up the good work! I hope you finish the new Green Hill Zone palletes! Surprised
    But I don't know if Ourico Doido (Sorry if wrong) take this. Do you want? Neutral
    Karate Cat
    Karate Cat


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    Post  Karate Cat Mon May 16, 2011 3:09 pm

    Valentin the fox wrote:
    Karate Cat wrote:
    Pretty Good, keep up the good work! I hope you finish the new Green Hill Zone palletes! Surprised
    But I don't know if Ourico Doido (Sorry if wrong) take this. Do you want? Neutral

    Yeah, it will be alright. Wink
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    OuricoDoido
    Admin


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    Post  OuricoDoido Thu May 19, 2011 3:31 pm

    Karate Cat wrote:
    Valentin the fox wrote:
    Karate Cat wrote:
    Pretty Good, keep up the good work! I hope you finish the new Green Hill Zone palletes! Surprised
    But I don't know if Ourico Doido (Sorry if wrong) take this. Do you want? Neutral

    Yeah, it will be alright. Wink

    If you make the pallets, they will be used.
    Karate Cat
    Karate Cat


    Mensagens : 83
    Data de inscrição : 2011-04-22

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    Post  Karate Cat Thu Jun 16, 2011 9:15 pm

    Since you ported smps music from sonic 2 and 3k for sthosp, can you port smps music from ristar, OuricoDoido? Smile
    Karate Cat
    Karate Cat


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    Post  Karate Cat Mon Jun 20, 2011 3:13 pm

    Haley_Davies wrote:and chip





    and tabuu as a boss

    Oh no no no... Listen we don't do stuff like this okay, there is no way we are going to put Werehog in there or anybody else, but Knuckles, he might be in it. Evil or Very Mad
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    GerbilSoft


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    Suggestions to STHOSP 0.08 - Page 2 Empty Project licensing?

    Post  GerbilSoft Mon Jun 20, 2011 3:16 pm

    I saw this project, and I'm wondering: What license is STHOSP being distributed under? There's no references to any sort of distribution or usage license anywhere on this site, so I'd like some clarification on this.
    avatar
    Trox


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    Current Project : Sonic Alphaomega, Sonic XD

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    Post  Trox Thu Jul 21, 2011 11:27 am

    Suggestion: Add the insta-shield for Sonic.

    KTHXBAI
    SuperSonicX
    SuperSonicX


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    Post  SuperSonicX Sat Jul 30, 2011 12:00 pm

    Which can be ported from Sonic 3.
    SuperSonicX
    SuperSonicX


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    Post  SuperSonicX Sat Jul 30, 2011 12:01 pm

    Karate Cat wrote:
    Haley_Davies wrote:and chip





    and tabuu as a boss

    Oh no no no... Listen we don't do stuff like this okay, there is no way we are going to put Werehog in there or anybody else, but Knuckles, he might be in it. Evil or Very Mad
    As soon as I finish my hack I might give my WereHog code to STHOSP.
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    Sinkdude


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    Post  Sinkdude Sat Jul 30, 2011 3:21 pm

    Oh, can you also port the Coconuts badnik from Sonic 2 to your Green Hill level?
    Karate Cat
    Karate Cat


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    Post  Karate Cat Sat Jul 30, 2011 4:11 pm

    Sinkdude wrote:Oh, can you also port the Coconuts badnik from Sonic 2 to your Green Hill level?

    Porting badniks is rare, there still may be a way to port it. Neutral
    SuperSonicX
    SuperSonicX


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    Post  SuperSonicX Sat Jul 30, 2011 4:13 pm

    Karate Cat wrote:
    Sinkdude wrote:Oh, can you also port the Coconuts badnik from Sonic 2 to your Green Hill level?

    Porting badniks is rare, there still may be a way to port it. Neutral
    Yeah, also in my topic that code in my signature that code will be stolen like crazy if one is ported.
    Cool-Spot
    Cool-Spot


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    Post  Cool-Spot Mon Aug 01, 2011 12:23 am

    Suggestions:

    Add a j-man's Sound Driver.
    Move playlists in .asm files.
    Add rings from badniks megamix style.

    Glithes:

    Add 4 act in level select
    Move bosses to 4th act

    Original mode music glitches:

    In the end SBZ2 plays STHOSP's Final Music (don't original)
    In the SBZ3 plays Labyrinth music
    In the FZ plays SBZ music
    In the ending sequence plays STHOSP's ending Music (don't original)
    In the credits plays STHOSP's credits Music (don't original)

    In the FZ original mode Robotnik don't explosion, where his is escape.

    Where 1000 rings is collected, numbers in HUD are displayed incorrect.
    Where 300, 400, 500 etc. rings is collected, life is not added.

    pes2011
    pes2011


    Mensagens : 14
    Data de inscrição : 2011-07-25

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    Post  pes2011 Thu Aug 04, 2011 5:31 pm

    Cool-Spot wrote:Suggestions:

    Add a j-man's Sound Driver.
    Move playlists in .asm files.
    Add rings from badniks megamix style.

    Glithes:

    Add 4 act in level select
    Move bosses to 4th act

    Original mode music glitches:

    In the end SBZ2 plays STHOSP's Final Music (don't original)
    In the SBZ3 plays Labyrinth music
    In the FZ plays SBZ music
    In the ending sequence plays STHOSP's ending Music (don't original)
    In the credits plays STHOSP's credits Music (don't original)

    In the FZ original mode Robotnik don't explosion, where his is escape.

    Where 1000 rings is collected, numbers in HUD are displayed incorrect.
    Where 300, 400, 500 etc. rings is collected, life is not added.


    FUCK OFF..... GAY!


    avatar
    Sinkdude


    Mensagens : 4
    Data de inscrição : 2011-07-10

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    Post  Sinkdude Thu Aug 04, 2011 7:12 pm

    pes2011 wrote:
    Cool-Spot wrote:Suggestions:

    Add a j-man's Sound Driver.
    Move playlists in .asm files.
    Add rings from badniks megamix style.

    Glithes:

    Add 4 act in level select
    Move bosses to 4th act

    Original mode music glitches:

    In the end SBZ2 plays STHOSP's Final Music (don't original)
    In the SBZ3 plays Labyrinth music
    In the FZ plays SBZ music
    In the ending sequence plays STHOSP's ending Music (don't original)
    In the credits plays STHOSP's credits Music (don't original)

    In the FZ original mode Robotnik don't explosion, where his is escape.

    Where 1000 rings is collected, numbers in HUD are displayed incorrect.
    Where 300, 400, 500 etc. rings is collected, life is not added.


    FUCK OFF..... GAY!



    Hey now, take it easy on him. He's only giving a few suggestions and pointing out all the glitches he found while playing the game.
    Cool-Spot
    Cool-Spot


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    Post  Cool-Spot Thu Aug 04, 2011 9:20 pm

    FUCK OFF..... GAY!

    Suggestions to STHOSP 0.08 - Page 2 Troll_detected
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    Selbi


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    Post  Selbi Fri Aug 05, 2011 1:55 pm

    The point is that Cool-Spot doesn't understand, that he is the douche here. He created the worst stolen content site ever and doesn't even think about taking stuff down.

    Sponsored content


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