ASM to Sega Genesis Platform

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ASM to Sega Genesis Platform

All about assembly programming in the Sega Genesis console.


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    Homing Attack - Variant 3 - Spiral Circle Method

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    OuricoDoido
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    Homing Attack - Variant 3 - Spiral Circle Method Empty Homing Attack - Variant 3 - Spiral Circle Method

    Post  OuricoDoido Mon Feb 07, 2011 10:40 pm

    In this Homing Attack, the Sonic goes with a circular movement to hit the object.

    To download a Compiled Rom and the Source Code, click here: http://goo.gl/4N1fY
    To apply this guide, you need first apply the Homing Attack in Sonic 1 guide.


    Homing Attack - Variant 3 - Spiral Circle Method Spiralcirclemethodmovem

    To make this, we need create a circumference that pass by Sonic and the Object. All circumference have a center, and in this case the Sonic don't is the center, now that I know it, we need make our center.



    Homing Attack - Variant 3 - Spiral Circle Method Spiralcirclemethodpseud

    Why Pseudo? Because in the calculations the Sonic will be the center. The "Pseudo Center" is a point between Sonic and the Object, in other words, is the distance/2.

    This will be used as the target in Homing Attack, because in this Homing Attack the Sonic don't attack the Object directly, the effect make Sonic attack the Object.



    Homing Attack - Variant 3 - Spiral Circle Method Spiralcirclemethodrealc

    The "Real Circumference" is the circumference that will be used by the game to execute this effect, where Sonic is the center. To create the effect we need modify the angle, to the Sonic pass in a Pseudo Circumference (Pseudo Center make a Pseudo Circumference). Modifying the angle, Sonic go in a other direction, no in Pseudo Center direction, but in the direction that is need to create the circular movement effect.



    Homing Attack - Variant 3 - Spiral Circle Method Spiralcirclemethodpseud

    This is the representation of what we need make to happen the effect. The "Green Lines" is the Homing Attack in the Pseudo Center direction, but to create the effect we need add or sub 90º (add = when go to left, sub = when go to right), this make the "Dark Red Lines".


    Conclusion: To make this Homing Attack we need create a Pseudo Center between the Sonic and the Object, and attack the Pseudo Center adding or subtracting 90º to make the circular movement effect.


    In Sonic_Homingattack subroutine, modify this:
    Code:
    HA_calcdistance2:      ; continuation of distance calculator
          muls.w  d1,d1   ; horizontal distance squared
          muls.w  d2,d2   ; vertical distance squared
          add.l  d2,d1   ; add vertical distance to horizontal distance
          cmp.l  #16384,d1      ; is distance of Sonic, greater than or equal 128 pixels of the object? (128^2=16384 // $80^2=$4000)
          bge.s  HA_nextobject   ; if yes, don't execute the homing attack
          move.w   #$BC,d0            ; set homing attack sound
          jsr   (PlaySound).l         ; play homing attack sound
          bclr   #4,$22(a0)         ; clear "uncontrolled jump" flag
          move.b   #30,($FFFFFFD1).w   ; number of frames Sonic can chasing the object
          move.l   a1,($FFFFFFD2).w   ; save the object address that Sonic is chasing
    ; ---------------------------------------------------------------------------

    HA_Move:
          movea.l   ($FFFFFFD2).w,a1   ; load the object address that Sonic is chasing
          subi.b   #1,($FFFFFFD1).w   ; sub 1 of frames counter
          tst.b   ($FFFFFFD1).w      ; the time to the Sonic chasing some object is over?
          beq.w   Sonic_HA_rts      ; if yes, don't make the Homing Attack
    ; ---------------------------------------------------------------------------

    ; Recalculating the distance between the Sonic and the object (d1 = x distance / d2 = y distance)
          move.w  8(a1),d1   ; move the object x-position to d1
          move.w  $C(a1),d2   ; move the object y-position to d2
          sub.w  8(a0),d1   ; sub sonic x-position of object x-position
          sub.w  $C(a0),d2   ; sub sonic y-position of object y-position

          jsr      (CalcAngle).l   ; calculates the angle
          jsr      (CalcSine).l   ; calculates the sine and the cosine
          muls.w  #$C,d1         ; multiply cosine by $C
          move.w  d1,$10(a0)      ; move d1 to X-velocity
          muls.w  #$C,d0         ; multiply sine by $C
          move.w  d0,$12(a0)      ; move d0 to Y-velocity

    Sonic_HA_rts:
          rts                  ; return
    ; Command of Homingattack end here
    To This:
    Code:
    HA_calcdistance2:      ; continuation of distance calculator
          muls.w  d1,d1   ; horizontal distance squared
          muls.w  d2,d2   ; vertical distance squared
          add.l  d2,d1   ; add vertical distance to horizontal distance
          cmp.l  #16384,d1      ; is distance of Sonic, greater than or equal 128 pixels of the object? (128^2=16384 // $80^2=$4000)
          bge.s  HA_nextobject   ; if yes, don't execute the homing attack
          move.w   #$BC,d0            ; set homing attack sound
          jsr   (PlaySound).l         ; play homing attack sound
          bclr   #4,$22(a0)         ; clear "uncontrolled jump" flag
          move.w   #512,($FFFFFFD2).w   ; number of frames Sonic can chasing the object
    ; ---------------------------------------------------------------------------

    ; get the Pseudo Center's real position
          move.w  8(a1),d1   ; move the object x-position to d1
          move.w  $C(a1),d2   ; move the object y-position to d2
          sub.w  8(a0),d1   ; sub sonic x-position of object x-position
          sub.w  $C(a0),d2   ; sub sonic y-position of object y-position

          asr.w   d1      ; /2 (get Pseudo Center's pseudo x-pos)
          asr.w   d2      ; /2 (get Pseudo Center's pseudo y-pos)

          add.w   8(a0),d1         ; add the Sonic's x-pos to Pseudo Center's pseudo x-pos
                               ; to get the Pseudo Center's real x-position
          add.w   $C(a0),d2         ; add the Sonic's y-pos to Pseudo Center's pseudo y-pos
                               ; to get the Pseudo Center's real y-position
          move.w   d1,($FFFFFF40).w   ; save Pseudo Center's real x-position
          move.w   d2,($FFFFFF42).w   ; save Pseudo Center's real y-position

    HA_Move:
          subi.w   #1,($FFFFFFD2).w   ; sub 1 of frames counter
          tst.w   ($FFFFFFD2).w      ; the time to the Sonic chasing some object is over?
          bne.s   HA_Cycle         ; if not, make the Homing Attack
          clr.b   ($FFFFFFD1).w      ; cancel the Homing Attack, clearing the side variable
    ; ---------------------------------------------------------------------------

    HA_Cycle:
          move.w   ($FFFFFF40).w,d1   ; load Pseudo Center's real x-position
          move.w   ($FFFFFF42).w,d2   ; load Pseudo Center's real y-position
          sub.w  8(a0),d1   ; sub sonic x-position of Pseudo Center's real x-position
          sub.w  $C(a0),d2   ; sub sonic y-position of Pseudo Center's real y-position

          jsr      (CalcAngle).l   ; calculates the angle

          moveq   #0,d3         ; clear d3
          lea ($FFFFFFD1).w,a3   ; set the side variable
          cmpi.b   #2,(a3)         ; what side Sonic is going?
          bgt.s   HA_angletoleft   ; left? if yes, branch
          beq.s   HA_angletoright   ; right? if yes, branch
                            ; if the Homing Attack don't was activated, continue

          move.b   #64,d3         ; set 64º (90º in real world) to d3
          sub.b   d3,d0         ; separates the angles in two sides, left (a<90º and 270º<a) and right(90º<a>270º)
          cmpi.w   #128,d0         ; is left side of cartesian plane?
          ble.s   HA_angletoleft   ; if yes, branch

    HA_angletoright:
          sub.b   #64,d0         ; sub 64º (90º in real world) degrees
          move.b   #2,(a3)         ; say that is the right side of cartesian plane
          bra.s   HA_angleend
    HA_angletoleft:
          add.b   #64,d0         ; add 64º (90º in real world) degrees
          move.b   #3,(a3)         ; say that is the left side of cartesian plane

    HA_angleend:
          add.b   d3,d0         ; repositions the angle
          jsr      (CalcSine).l   ; calculates the sine and the cosine

          muls.w  #12,d1         ; multiply cosine by $C
          move.w  d1,$10(a0)      ; move d1 to X-velocity
          muls.w  #12,d0         ; multiply sine by $C
          move.w  d0,$12(a0)      ; move d0 to Y-velocity

    Sonic_HA_rts:
          rts                  ; return
    ; Command of Homingattack end here


    To change the Pseudo Circumference size, modify the "#64", of these two codes:

    Code:
    HA_angletoright:
          sub.b   #64,d0
    Code:
    HA_angletoleft:
          add.b   #64,d0
    If you want a closed circumference, change to a lower angle, but if you want a open circumference, change to a higher angle.

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    Post  hacker___ Mon Oct 28, 2013 9:03 pm

    NO ONE WANTS TO USE THIZ STOLEN CRAP YOU LITTLE COCK SUCKER
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    Squidward Tentacles


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    Post  Squidward Tentacles Mon Nov 04, 2013 7:52 pm

    OuricoDoido wrote: I am stupid.

    hacker___ wrote:NO ONE WANTS TO USE THIZ STOLEN CRAP YOU LITTLE COCK SUCKER
    ^
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    Post  Squidward Tentacles Sat Jan 18, 2014 6:11 pm

    Code:
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    SonicVaan
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    Post  SonicVaan Sun Jan 19, 2014 3:34 am

    Much Matrix. Such code. Wow.
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    Homing Attack - Variant 3 - Spiral Circle Method Empty GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYY

    Post  Ravenfreak Mon Jan 27, 2014 3:00 pm

    GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
    SonicVaan
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    Post  SonicVaan Mon Jan 27, 2014 4:27 pm

    Where's the Y? :p
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    Post  Electroball_ Mon Jan 27, 2014 6:16 pm

    brb stopping to use Skaip because I forgot mah password and I can't recover it somewhat...
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    Homing Attack - Variant 3 - Spiral Circle Method Empty GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYY

    Post  Ravenfreak Mon Jan 27, 2014 8:13 pm

    It got cut off. xD Here's the Y. Razz Also you love my avatar? I think it's perfect for this shitty forum. xD
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    Squidward Tentacles


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    Post  Squidward Tentacles Mon Jan 27, 2014 9:06 pm

    Ravenfreak wrote:It got cut off. xD Here's the Y. :PAlso you love my avatar? I think it's perfect for this shitty forum. xD
    yes
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    Post  SonicVaan Tue Jan 28, 2014 3:14 am

    Electroball_ wrote:brb stopping to use Skaip because I forgot mah password and I can't recover it somewhat...

    fail.


    Ravenfreak wrote:It got cut off. xD Here's the Y. :PAlso you love my avatar? I think it's perfect for this shitty forum. xD


    Yes ^____^
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    Post  Electroball_ Tue Jan 28, 2014 3:34 am

    I fail ):
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    Post  Green Snake Tue Jan 28, 2014 6:09 am

    You forgot your Skype? :O
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    Post  Electroball_ Tue Jan 28, 2014 6:28 am

    I blame this (www.skype.com/go/forgotpassword?setlang=en&intsrc=client|forgot-pword) link for not working.

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    Post  Green Snake Tue Jan 28, 2014 11:14 am

    Well damn. Make a new one? :3
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    Post  Electroball_ Tue Jan 28, 2014 11:16 am

    No thanks. I'll wait till the link works (hell, not even the one for register works lol)

    Meanwhile, I enjoy mah upgraded PC, when I can finally run firefox and Minecraft at the same time! :D
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    Post  Green Snake Tue Jan 28, 2014 11:19 am

    Awesome! But hey, come to teh server when login servers get back up (Hope it doesnt take this whole day :/ )
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    Post  Electroball_ Tue Jan 28, 2014 11:20 am

    Aw, I was just testing out a mod. I'll go there in 1 hour maybe.
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    Post  Green Snake Tue Jan 28, 2014 11:23 am

    Up already :O
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    Post  Squidward Tentacles Wed Mar 12, 2014 9:08 pm

    yes u should tehehe lawl. Game over.
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    Post  JoshDP Thu Dec 27, 2018 10:34 am

    Just an annual year bump! Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy bounce bounce bounce bounce bounce affraid Basketball cheers bom drunken Basketball cheers bom drunken cherry sunny Sleep
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    Post  Green Snake Wed Sep 04, 2019 2:07 pm

    Jdpense
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    Post  Jdpense Sun Jun 14, 2020 1:42 pm




    I'm deleting stolen content much better than GS

    Smile
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    Post  Jdpense Sun Jun 14, 2020 1:43 pm


    Jdpense
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    Post  Jdpense Sun Jun 14, 2020 1:46 pm

    Green Snake wrote:

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